Minggu, 10 April 2011

PDF Download Paths of the Damned: Ashes of Middenheim (Warhammer Fantasy Roleplay) (v. 1)

PDF Download Paths of the Damned: Ashes of Middenheim (Warhammer Fantasy Roleplay) (v. 1)

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Paths of the Damned: Ashes of Middenheim (Warhammer Fantasy Roleplay) (v. 1)

Paths of the Damned: Ashes of Middenheim (Warhammer Fantasy Roleplay) (v. 1)


Paths of the Damned: Ashes of Middenheim (Warhammer Fantasy Roleplay) (v. 1)


PDF Download Paths of the Damned: Ashes of Middenheim (Warhammer Fantasy Roleplay) (v. 1)

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Paths of the Damned: Ashes of Middenheim (Warhammer Fantasy Roleplay) (v. 1)

About the Author

Green Ronin Publishing was founded in 2000 by game industry veterans Chris Pramas, Nicole Lindroos, and Hal Mangold. The company has published over 50 books since then, establishing a reputation for innovation and quality that is second to none in the RPG industry. Its award-winning products include Mutants & Masterminds, Book of the Righteous, and Freeport: The City of Adventure. Point your browser to www.greenronin.com for more info.

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Product details

Age Range: 12 and up

Hardcover: 94 pages

Publisher: Black Industries (Games Workshop); 1st edition edition (May 31, 2005)

Language: English

ISBN-10: 1844162230

ISBN-13: 978-1844162239

Product Dimensions:

8.8 x 0.5 x 11.2 inches

Shipping Weight: 1 pounds (View shipping rates and policies)

Average Customer Review:

3.9 out of 5 stars

5 customer reviews

Amazon Best Sellers Rank:

#616,657 in Books (See Top 100 in Books)

With Ashes of Middenheim, the first in the Paths of the Damned epic campaign set in the Old World for Warhammer Fantasy Role Play, Black Industries has met its goal of creating a campaign worthy of the Enemy Within of 1st Edition fame. The first installment's adventures are short enough to be completed in one or two nights each and leave plenty of room for the GM to be creative and add their own content. In many cases, this is encouraged. Between some adventures there is enough space to put in one off adventures or to use published adventures such as the ones found in Plundered Vaults.Singing praises does little good in a review, so I'll concentrate on the few problems.First, not enough maps. Middenheim is wonderfully detailed and includes are great map of the city and sewers, but I would have liked to seen a local area map that includes the surrounding countryside. Also, many of the buildings, including some of the main buildings in the various adventures, are not mapped out. These are left to the GM to flesh out, or some such thing. I would still like to see maps for all of the places of any importance.Second, the campaign does not, at least to my mind, allow for elves. I don't see much reason that an elf would want to follow this campaign. Oh, sure, fighting chaos and such, yes. But it seems a lot of what happens are things an elf, whether an aloof High elf or a sylvan minded Wood Elf, would just say "oh well, human troubles" and be on their way. You have to work a bit harder to get elves involved is all I am saying. With humans you have the religious element of Ulric and Sigmar to make them feel obligated in some way, plus this is their country. Dwarfs, likewise, are somewhat sympathetic toward human endeavors and the Sigmarite cause, what with Sigmar being an ancient dwarfish ally. This is a minor point, but one which caused me some vexation as a GM.Did I mention the history, map and background for Middenheim was top notch? Oh, I guess I did. Well, it is worth the price for that alone.

This is the first installment of the Paths of the Damned trilogy campaign for Warhammer Fantasy Roleplaying (WFRP) and based on what I've seen of the later two adventures easily the best. This book has two distinct parts, a summary of Middenheim (~28 pages) and the eight chapters of the adventure proper (~50+ pages).Summary of Middenheim. The recent travails of Middenheim are nicely summarized and the sections of the city are well laid out and accompanied by a small neighborhood map that ties nicely into the map of the entire city. Consistent with a big city, the sewers are also laid out and this always serves to increase the "realism" of the "grim and perilous world of adventure" that is WFRP. The city is recovering from a siege, and this is well handled by the book.The Ashes of Middenheim adventure. Picking up seemlessly from the introductory adventure in the WFRP book, this adventure consists of eight distinct chapters. While quite linear, I liked the adventure segments as they involved a nice mix of city, country, tomb raiding, investigation and combat. The NPCs, I though, were unusually interesting, and even as a referee reading it I was impressed with some of the plot twists and turns. The plot gets increasingly incredible and "suspension of disbelief" is strained but it seems worth it.In contrast to the other WFRP adventures I've seen, this one does include detailed experience point guides, very helpful to those of us new to the system.Printed in Canada.

I'll make it quick: if you're a GM looking to jump right into the revamped WFRP with your party this is the book for you!Novice or veteran GMs will appreciate the campaign and its details. Starting right off where the `starter' adventure in the WFRP main book left off this is volume one of an Epic three part campaign in the Empire.Taking place in the great city of Middenheim it includes eight `chapters' (adventures) which tell the tale of chaos corrupting the heart of a noble city from within...and your PCs are the only ones who can choose to fight it.Geared toward beginning characters in their first career (or at most their second) the book contains all the material needed for a great campaign. Along with maps, stats, background history and even an additional career this book is worth the price for the bits of info about Middenheim, the kingdom of Middenland and the religions of Sigmar and primarily Ulric.I completly recommend this book especially if you're like myself: and old-school WFRPer (GM) who has not gamed in their glories world of perilous adventure form many a year. It will jump start not only your gaming but your imagination.

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Paths of the Damned: Ashes of Middenheim (Warhammer Fantasy Roleplay) (v. 1) PDF

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